Allison Botkin - Dynamics and FX Demo Reel 2014

Allison Botkin - Dynamics and FX Demo Reel 2014
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Note: This reel does not include my work from Peanuts or Mall Cop 2, until they are released on DVD next year. Reel breakdown:1. Treasure Nest: These are shots from my MFA Computer Art Thesis, Treasure Nest, that was created at The School of Visual Arts. Recently, it has been selected to be a part of the Smithsonian exhibit, «What's Up, Doc? The Animation Art of Chuck Jones.» They will be displaying our process work and concept development in 14 cities (3 months a piece), until 2019. In this piece, I created the bird rig for the characters, including dynamic ears and a tail that consisted of dynamic hair curves to create smooth secondary animations. All of the dynamics were created with Houdini. It will be premiering in Manhattan at the SVA Theater on May 7th, 2014 at 6:00, along with the rest of the SVA MFA Computer Art animations.2. End and Begin: This is a piece from Joshua Fraioli's thesis animation, End and Begin. I created all of the dynamics and set up a node system in Houdini that could be transferred to all of the buildings throughout the piece that needed to break.3. Callie's Hair: The turntable of Eduardian style hair was created using the Maya nHair system. Parts of the hair system was created using my own simple script that converted cylinders into useable edges that would be duplicated and offset slightly to create small clusters of curves, which were then used to attach the hair system. This is only a test render for a full Eduardian scene that will be coming soon. The head was modeled and textured by Joshua Fraioli.4. Sunrise at Cemetery: This is a matte painting that I created. I initially painted it using Photoshop and then projected the image on to geometry in Nuke. For the falling leaves/flower petals, I created a melscript creates planes, attaches a texture, and then applies ncloth and dynamic forces. It opens a dialogue box that allows the user to personalize the simulation, including determining how many pieces are created, the speed of gravity, the lift and drag of the forces, the flexibility and bend resistance of the pieces, as well as the texture that is applied to each piece. The compositing and camera movement was done completely in Nuke. 5. Tree house: This was a project that I created using Ncloth. I also applied the same script as the previous project, Sunrise at Cemetery that creates ncloth leaves, but displays how different the effects can be, using different variables. The background is a combination photo graph and matte painting. The trees are based on the Long Leaf Pine Trees that I used in a volunteer practicum for the United States Department of Agriculture's Natural Resources Conservation Service (USDA NRCS), called «Restoring a Natural Wonder: The Longleaf Pine Forest.» The NRCS provided us with very heavy long leaf pine tree models that were too heavy to be duplicated, so for this project I recreated them. There are 3 different varieties of trees. I created 3 trunks, and 5 different branches That could be duplicated and randomized. Then I emitted a few particles and applied alpha planes that had clumps of leaves. Because the trees were being used in the background, i didn't need too many planes. I then hand a adjusted planes that were misplaced and duplicated these low poly trees, so that it looked like a long leaf pine forest. Then I modeled a tree house and applied ncloth bridges and ropes.6. Pod Racer: This semi-backwards pod-race was created using the Maya springs system. I modeled the object and then applied the springs to create the illusion of dynamic gravity. The ropes were created using ncloth.7. Musical World: This piece was created to apply my two passions: music and 3D. I used ncloth for the hanging pieces and a wrap deformer and ncloth to add a little bit of animation.